Thursday, September 12, 2013

Spy Hunter

       Unlike a lot of movie re-makes, Midway's re-tooling of the classic coin-op Spy Hunter doesn't mess with what made the original so great - it just improves on the concept with some great new ideas.

       For starters, its newly updated interceptor spy-mobile now sports guided missiles, a turbo boost, EMP blasts, and other exotic armaments. Controlling the cars (and sometimes  boat) feels great  -  the developer obviously put a lot of effort into striking a good balance between sim-like physics and arcade style, pick-up and play mechanics.

      All of the classic elements of the 80's game are here as well: the weapon van, armored car, and kamikaze motorcyclist plus lots of new enemies too. The visual style is faithful to the original, while still decidedly next-generation, with great looking vehicles models, detailed textures, and a rock solid frame rate. Its sense of speed is really good as well.



      Each mission features its share of action movie style thrills, and is so uniquely designed that you're always excited to see what's next. Plus, they all make ample use of the Interceptor's land and water models - the latter segments playing a lot like Midway's own Hydro Thunder.

     Despite the several secondary objectives in each mission, though the game is over before you know it. Thankfully, it's much sweeter that it is short, but you'll definitely be left wanting more - and it's hopefully on the way.





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